What you call anti-competitive is kind of the point of DRM -- if it could overridden by simply writing a new program, it wouldn't be much of a stopping point.
In any event, you don't really say except at the bottom, but the implication is that you are trying to watch content purchased from iTunes. Is that correct? If so, you may be much more limited. If it's not purchased content, there are more options.
Next you will need a way to essentially broadcast content to the device. For years I used Air Video. You need to download the app to your device to act as the receiver, and the server app to your MacBook to act as the, well, server. Note the above app does not support DRMed content, such as items purchased in iTunes, but it does support most everything else you can throw at it.
Then, while on the plane, you will need to set up a direct WiFi connection. On your MacBook, go to the WiFi menu bar icon, click on it and choose Create Network. Give it a name, choose a channel, and enable a password for it.
On your device go to Settings > WiFi and tap on your new network. Enter the password, and you should be able to stream content using the Air Video client on your iPad.
You don't need to pay for an Apple's developer want the $99 option for a store certificate, billing and general code signing certificates.
Your personal AppleID is good enough to sign apps in Xcode and load them on a limited number of devices (5 or so) from your Mac to get started with developing. Once you need TestFlight or want to make a signed app that is reviewed - you need to pay, but get started for free.
Here’s how I would undo a previous paid AppleID - you might need Apple Developer support to help you release your AppleID from the paid program if you are reusing the same AppleID (and I encourage always reusing the same and not making new accounts when you run into a hiccup like this).
Instead, delete all Xcode copies you might have installed earlier - whether they are from the Mac App Store or downloaded and then install Xcode 7 from the Mac App store:
Once it downloads, run the app and go to the settings:
- click Accounts
- click the + in the lower left and add an Apple ID
- enter a personal Apple ID, the one you use for the App Store is fine to reuse
- you're done
When you build an app for iOS, connect the iOS device and choose that AppleID to sign the app when asked.
Best Answer
Clearly: No. The simulator does not offer hardware access (gyroscope, accelerometer, etc.) and also, you just don't get the feeling for your App, which is very important in iOS development. You can't use the gestures and you don't know how it reacts if you work with it. so it is definitely not advisable. I tried to use the simulator in the beginning, but some frameworks don't even run on it.