The Simulator does not use a bundled .ipa file; it uses the constituent application. Furthermore, the Simulator runs an x86 version of the application with tweaked x86 versions of the iOS frameworks. In other words, there is no good way to get an .ipa package to run in the Simulator. The original developer could build for simulator then provide you with the relevant contents of ~/Library/Application\ Support/iPhone\ Simulator/User/Applications/
but that's really your only hope as far as I know.
I have a similar setup - 5 iPhones, a couple of computers, iPad, etc.
I have the masters on my Pro - it's always on and powerful enough to keep iTunes and iPhoto running in the background.
Each user has their own iCloud account for email, calendars, etc.
We share a single family AppleID for purchases - this is setup on each device for Music, Videos, and AppStore.
Given that all music, videos etc are bought using the same ID, when they're bought on a device they sync into iTunes on the central library Mac automatically. Each device can optionally turn on downloads of purchased items from other devices. That's a per device setting.
Each user controls their own iPhotos - this isn't a problem for the kids. Between my wife and I, put our own photos into our own iPhoto libraries. Both are shared, and we can drag and drop between them as needed within iPhoto. This doesn't sync automatically, but it's easy to tell on the event level what needs updating.
Home Sharing allows all devices to play whatever music and videos within the houses' wifi network, including on the AppleTVs. HomeSharing also (at least used to) allow for automatic syncing between devices to keep everything on one account, if added outside of the store. With laptops for the kids, they can keep their own smaller libraries and stream via HomeSharing in the house, and copy to their own accounts to store stuff for outside the house.
Outside the house because we're using the single account, everyone can play any music via iTunes Match. With the latest Apple update, this now includes movies and TV shows bought through iTMS.
Best Answer
Without Xcode, there's not really any way to get an iOS simulator that I know of. Alternatively, you could download Xcode and just pull the iOS simulator out of it from the path
Xcode.app/Contents/Developer/Applications/Simulator.app
.edit: to run Safari in Debug mode on your virtual iPhone, there are a set of instructions on tutsplus. In essence: