OpenGL Segmentation Fault – Fixing glxgears with VirtualGL

openglsegmentation fault

(Follow-up on How to efficiently use 3D via a remote connection?)

I installed the amd64 package on the server and the i386 one on the client. Following the user's guide I run this on the client:

me@client> /opt/VirtualGL/bin/vglconnect me@server
me@server> /opt/VirtualGL/bin/vglrun glxgears

This causes a segfault, using vglconnect -s for a ssh tunnel doesn't work either. I also tried the TurboVNC method, where starting vglrun glxgears works, but I'd prefer transmitting only the application window using the jpeg compression. Is the problem 32 <-> 64 bit? Or how can I fix things?

Best Answer

I don't know how this remote 3D works but if the client is indeed trying to run the amd64 executable, this is definitely the reason this message appears.

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