The following works:
- Create 2 files: mylauncher.desktop and mylauncher.py with contents as given below.
- Make mylauncher.desktop an executable.
- Add mylauncher.desktop to unity's launcher.
- Edit Foldernames and Folderlocations in mylauncher.py as necessary.
- Run
python mylauncher.py
in the background. You'll have to add this to one of your start-up scripts.
Source: https://wiki.ubuntu.com/Unity/LauncherAPI
Contents of mylauncher.desktop:
[Desktop Entry]
Name=My Launcher
Comment=A,B,C if A else D,E,F
Exec=nautilus %U
Icon=nautilus
Terminal=false
StartupNotify=true
Type=Application
OnlyShowIn=GNOME;Unity;
Actions=;
Contents of mylauncher.py:
updateinterval = 1 #Update interval in seconds. Set it to a +ve integer.
#In Foldernames and Folderlocations, spaces shouldn't be preceded by \.
Foldernames = ["A", "B", "C", "D", "E", "F"]
Folderlocations = ["/home/prasanth/A", "/home/prasanth/B", "/home/prasanth/C", "/home/prasanth/D", "/home/prasanth/E", "/home/prasanth/F"]
#####################################
from gi.repository import Unity, Gio, GObject, Dbusmenu
import os, subprocess
def nautilusopen(junk1, junk2, location): #Function that opens `location` in nautilus. Equivalent to `nautilus location` in bash.
subprocess.Popen(['nautilus', "%s" % location])
launcher = Unity.LauncherEntry.get_for_desktop_id("mylauncher.desktop") #You won't have to modify this, except if you rename `mylauncher.desktop`
#Code block A: This code block builds 6 quicklist entries, 3 for when A is found and 3 for when it isn't
QLentries = [Dbusmenu.Menuitem.new() for i in Foldernames]
for i in xrange(6):
QLentries[i].property_set(Dbusmenu.MENUITEM_PROP_LABEL, "Goto %s" % Foldernames[i])
QLentries[i].connect("item-activated", nautilusopen, Folderlocations[i])
QLentries[i].property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
################
#Code block B: This code block creates 2 quicklists 1 for when A is found and 1 for when it isn't. Then it adds the first 3 quicklist entries to QLifA and the next 3 to QLifnotA
QLifA = Dbusmenu.Menuitem.new() #Quicklist if A is found
QLifnotA = Dbusmenu.Menuitem.new() #Quicklist if A is not found.
for i in xrange(3):
QLifA.child_append(QLentries[i])
for i in xrange(3, 6):
QLifnotA.child_append(QLentries[i])
################
#The rest of the code simply monitors the file system for A's existence and switches appropriately between QLifA and QLifnotA
prevState = None
def updateql():
global prevState
currentState = 'A' if os.path.exists(Folderlocations[0]) else 'notA' #currentState is 'A' if Folderlocations[0] (which is /home/prasanth/A) exists, 'notA' otherwise
if currentState != prevState:
if currentState == 'A':
launcher.set_property("quicklist", QLifA)
else:
launcher.set_property("quicklist", QLifnotA)
prevState = currentState
return True
#GObject.timeout_add_seconds(updateinterval, updateql)
#mainloop = GObject.MainLoop()
#mainloop.run()
#If the 3-line commented block above worked as expected, the remainder of this script would be unnecessary. Unfortunately, it doesn't.
import signal
def alarmhandler(signum, frame):
raise Exception('Alarm has rung')
signal.signal(signal.SIGALRM, alarmhandler)
mainloop = GObject.MainLoop()
while True:
try:
updateql()
signal.alarm(updateinterval)
mainloop.run()
except KeyboardInterrupt:
continue
EDIT: Use the following as mylauncher.py for the purpose mentioned in comments. Modifying to suit your needs should be straight forward and in case it isn't mention it in the comments.
from gi.repository import Unity, Gio, GObject, Dbusmenu
import os, subprocess
updateinterval = 1 #Update interval in seconds. Set it to a +ve integer.
#Quicklist entries if already mounted:
ifMountedEntry1text = """Unmount A""" #Text shown in the quicklist menu for this entry.
ifMountedEntry1command = """unmount A""" #Bash command to execute when entry 1 is clicked. Doubt if `unmount A` will work. Modify appropriately.
ifMountedEntry2text = """Open A""" #Maybe you'll want to open A directly from the launcher. Included just so you get a hang of how this works.
ifMountedEntry2command = """nautilus A"""
#Extend as required.
#Quicklist entries if not already mounted:
ifnotMountedEntry1text = """Mount A"""
ifnotMountedEntry1command = """mount A""" #Again modify `mount A` appropriately.
#Extend as required.
#My old file monitoring should work. But in case you want to change the criteria for modifying quicklists, it is better to do the following:
filemonitoringcommand = """if [ -d /folder/to/monitor/ ]; then echo True; else echo False; fi;""" #<Bash command>/<location to script> which prints 'True' if A is mounted, 'False' otherwise.
#####################
def systemcall(junk1, junk2, command):
os.system(command)
launcher = Unity.LauncherEntry.get_for_desktop_id("mylauncher.desktop") #You won't have to modify this, except if you rename `mylauncher.desktop`
#Quicklist if already mounted:
QLifMounted = Dbusmenu.Menuitem.new()
ifMountedEntry1 = Dbusmenu.Menuitem.new()
ifMountedEntry1.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifMountedEntry1text) #Sets the text shown in the quicklist menu for this entry.
ifMountedEntry1.connect("item-activated", systemcall, ifMountedEntry1command) #Sets the corresponding bash command.
ifMountedEntry1.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifMounted.child_append(ifMountedEntry1) #Adds the first entry to the quicklist
ifMountedEntry2 = Dbusmenu.Menuitem.new()
ifMountedEntry2.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifMountedEntry2text)
ifMountedEntry2.connect("item-activated", systemcall, ifMountedEntry2command)
ifMountedEntry2.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifMounted.child_append(ifMountedEntry2)
#Extend as required.
#Quicklist if not already mounted:
QLifnotMounted = Dbusmenu.Menuitem.new()
ifnotMountedEntry1 = Dbusmenu.Menuitem.new()
ifnotMountedEntry1.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifnotMountedEntry1text)
ifnotMountedEntry1.connect("item-activated", systemcall, ifnotMountedEntry1command)
ifnotMountedEntry1.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifnotMounted.child_append(ifnotMountedEntry1)
#Extend as required.
#The rest of the code uses `filemonitoringcommand` to monitor the filesystem and dynamically modifies (or rather switches between) quicklists.
prevState = None
def updateql():
global prevState
currentState = 'True' in os.popen(filemonitoringcommand).read()
if currentState != prevState:
if currentState == True:
launcher.set_property("quicklist", QLifMounted) #If already mounted, sets QLifMounted as the quicklist.
else:
launcher.set_property("quicklist", QLifnotMounted) #Otherwise sets QLifnotMounted as the quicklist.
prevState = currentState
return True
#GObject.timeout_add_seconds(updateinterval, updateql)
#mainloop = GObject.MainLoop()
#mainloop.run()
#If the 3-line commented block above worked as expected, the remainder of this script would be unnecessary. Unfortunately, it doesn't.
import signal
def alarmhandler(signum, frame):
raise Exception('Alarm has rung')
signal.signal(signal.SIGALRM, alarmhandler)
mainloop = GObject.MainLoop()
while True:
try:
updateql()
signal.alarm(updateinterval)
mainloop.run()
except KeyboardInterrupt:
continue
Best Answer
What happens if you lock/unlock an application to/from the launcher
Not sure if this answer is deep enough "under the hood", but this is what happens:
You can get the current content of the Unity Launcher by the command:
It will produce a list, looking like:
The mentions in the list are obviously based on the names of the corresponding
.desktop
files.Now when you run a GUI application, when you right- click on its icon in the launcher and choose Lock to Launcher, The currently chosen item is added to the list, while Unlock from Launcher will remove the item from the list.
Editing the Unity Launcher programmatically
Re- reading your (first) comment below your question: You can, as mentioned, get the current Launcher items by the command:
and set a possible altered list by the command:
You can then of course edit the Unity Launcher's content programmatically, as is done here.
If the application has no .desktop file
If You run a GUI application without an existing
.desktop
file, Unity creates a basic one locally (in~/.local/share/applications
), named after the executable (application.desktop
). In theExec=
line, you will find the command you ran, to call the application.If you would look into a
.desktop
file, created this way, it includes the line:Note
As mentioned by @muru (thanks!), in a few (exceptional, as it seems) situations, Unity does not succeed to create a "missing"
.desktop
file of an executable. The only example I could find however was in case of Tkinter windows, which are owned bypid 0
in the output ofwmctrl -lp
.