When you 'Browse' for an application, you can select any executable file. Almost all applications have their executable file in the folder /usr/bin
, so navigate to there. Evolution, for example, has the executable file called 'evolution' in the /usr/bin
folder, so select this.
![/usr/bin/evolution](https://i.stack.imgur.com/AZHfs.png)
You can then edit the name for the launcher, the comment and the icon to use. Normally it is clever enough to choose the icon for you but if not, icons are generally stored in /usr/share/pixmaps
.
![edit launcher](https://i.stack.imgur.com/MM16j.png)
Another way to find out the commands to use is to use the 'Main Menu' program which edits the Applications, Places, System menus for Ubuntu Classic (GNOME 2.x).
![launch 'Main Menu'](https://i.stack.imgur.com/cqkfA.png)
Once launched, navigate to the application you want to find the command for and click properties.
![main menu](https://i.stack.imgur.com/FJN97.png)
You can then look at the command for that application. You can use this command when creating your own launcher.
![launcher properties](https://i.stack.imgur.com/w8gK8.png)
There is another method you can use for pre existing applications. Open up a file manager and navigate to /usr/share/applications
then right click on the launcher you want and select Copy to -> Desktop.
![copy to desktop](https://i.stack.imgur.com/LAo9q.png)
The following works:
- Create 2 files: mylauncher.desktop and mylauncher.py with contents as given below.
- Make mylauncher.desktop an executable.
- Add mylauncher.desktop to unity's launcher.
- Edit Foldernames and Folderlocations in mylauncher.py as necessary.
- Run
python mylauncher.py
in the background. You'll have to add this to one of your start-up scripts.
Source: https://wiki.ubuntu.com/Unity/LauncherAPI
Contents of mylauncher.desktop:
[Desktop Entry]
Name=My Launcher
Comment=A,B,C if A else D,E,F
Exec=nautilus %U
Icon=nautilus
Terminal=false
StartupNotify=true
Type=Application
OnlyShowIn=GNOME;Unity;
Actions=;
Contents of mylauncher.py:
updateinterval = 1 #Update interval in seconds. Set it to a +ve integer.
#In Foldernames and Folderlocations, spaces shouldn't be preceded by \.
Foldernames = ["A", "B", "C", "D", "E", "F"]
Folderlocations = ["/home/prasanth/A", "/home/prasanth/B", "/home/prasanth/C", "/home/prasanth/D", "/home/prasanth/E", "/home/prasanth/F"]
#####################################
from gi.repository import Unity, Gio, GObject, Dbusmenu
import os, subprocess
def nautilusopen(junk1, junk2, location): #Function that opens `location` in nautilus. Equivalent to `nautilus location` in bash.
subprocess.Popen(['nautilus', "%s" % location])
launcher = Unity.LauncherEntry.get_for_desktop_id("mylauncher.desktop") #You won't have to modify this, except if you rename `mylauncher.desktop`
#Code block A: This code block builds 6 quicklist entries, 3 for when A is found and 3 for when it isn't
QLentries = [Dbusmenu.Menuitem.new() for i in Foldernames]
for i in xrange(6):
QLentries[i].property_set(Dbusmenu.MENUITEM_PROP_LABEL, "Goto %s" % Foldernames[i])
QLentries[i].connect("item-activated", nautilusopen, Folderlocations[i])
QLentries[i].property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
################
#Code block B: This code block creates 2 quicklists 1 for when A is found and 1 for when it isn't. Then it adds the first 3 quicklist entries to QLifA and the next 3 to QLifnotA
QLifA = Dbusmenu.Menuitem.new() #Quicklist if A is found
QLifnotA = Dbusmenu.Menuitem.new() #Quicklist if A is not found.
for i in xrange(3):
QLifA.child_append(QLentries[i])
for i in xrange(3, 6):
QLifnotA.child_append(QLentries[i])
################
#The rest of the code simply monitors the file system for A's existence and switches appropriately between QLifA and QLifnotA
prevState = None
def updateql():
global prevState
currentState = 'A' if os.path.exists(Folderlocations[0]) else 'notA' #currentState is 'A' if Folderlocations[0] (which is /home/prasanth/A) exists, 'notA' otherwise
if currentState != prevState:
if currentState == 'A':
launcher.set_property("quicklist", QLifA)
else:
launcher.set_property("quicklist", QLifnotA)
prevState = currentState
return True
#GObject.timeout_add_seconds(updateinterval, updateql)
#mainloop = GObject.MainLoop()
#mainloop.run()
#If the 3-line commented block above worked as expected, the remainder of this script would be unnecessary. Unfortunately, it doesn't.
import signal
def alarmhandler(signum, frame):
raise Exception('Alarm has rung')
signal.signal(signal.SIGALRM, alarmhandler)
mainloop = GObject.MainLoop()
while True:
try:
updateql()
signal.alarm(updateinterval)
mainloop.run()
except KeyboardInterrupt:
continue
EDIT: Use the following as mylauncher.py for the purpose mentioned in comments. Modifying to suit your needs should be straight forward and in case it isn't mention it in the comments.
from gi.repository import Unity, Gio, GObject, Dbusmenu
import os, subprocess
updateinterval = 1 #Update interval in seconds. Set it to a +ve integer.
#Quicklist entries if already mounted:
ifMountedEntry1text = """Unmount A""" #Text shown in the quicklist menu for this entry.
ifMountedEntry1command = """unmount A""" #Bash command to execute when entry 1 is clicked. Doubt if `unmount A` will work. Modify appropriately.
ifMountedEntry2text = """Open A""" #Maybe you'll want to open A directly from the launcher. Included just so you get a hang of how this works.
ifMountedEntry2command = """nautilus A"""
#Extend as required.
#Quicklist entries if not already mounted:
ifnotMountedEntry1text = """Mount A"""
ifnotMountedEntry1command = """mount A""" #Again modify `mount A` appropriately.
#Extend as required.
#My old file monitoring should work. But in case you want to change the criteria for modifying quicklists, it is better to do the following:
filemonitoringcommand = """if [ -d /folder/to/monitor/ ]; then echo True; else echo False; fi;""" #<Bash command>/<location to script> which prints 'True' if A is mounted, 'False' otherwise.
#####################
def systemcall(junk1, junk2, command):
os.system(command)
launcher = Unity.LauncherEntry.get_for_desktop_id("mylauncher.desktop") #You won't have to modify this, except if you rename `mylauncher.desktop`
#Quicklist if already mounted:
QLifMounted = Dbusmenu.Menuitem.new()
ifMountedEntry1 = Dbusmenu.Menuitem.new()
ifMountedEntry1.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifMountedEntry1text) #Sets the text shown in the quicklist menu for this entry.
ifMountedEntry1.connect("item-activated", systemcall, ifMountedEntry1command) #Sets the corresponding bash command.
ifMountedEntry1.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifMounted.child_append(ifMountedEntry1) #Adds the first entry to the quicklist
ifMountedEntry2 = Dbusmenu.Menuitem.new()
ifMountedEntry2.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifMountedEntry2text)
ifMountedEntry2.connect("item-activated", systemcall, ifMountedEntry2command)
ifMountedEntry2.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifMounted.child_append(ifMountedEntry2)
#Extend as required.
#Quicklist if not already mounted:
QLifnotMounted = Dbusmenu.Menuitem.new()
ifnotMountedEntry1 = Dbusmenu.Menuitem.new()
ifnotMountedEntry1.property_set(Dbusmenu.MENUITEM_PROP_LABEL, ifnotMountedEntry1text)
ifnotMountedEntry1.connect("item-activated", systemcall, ifnotMountedEntry1command)
ifnotMountedEntry1.property_set_bool(Dbusmenu.MENUITEM_PROP_VISIBLE, True)
QLifnotMounted.child_append(ifnotMountedEntry1)
#Extend as required.
#The rest of the code uses `filemonitoringcommand` to monitor the filesystem and dynamically modifies (or rather switches between) quicklists.
prevState = None
def updateql():
global prevState
currentState = 'True' in os.popen(filemonitoringcommand).read()
if currentState != prevState:
if currentState == True:
launcher.set_property("quicklist", QLifMounted) #If already mounted, sets QLifMounted as the quicklist.
else:
launcher.set_property("quicklist", QLifnotMounted) #Otherwise sets QLifnotMounted as the quicklist.
prevState = currentState
return True
#GObject.timeout_add_seconds(updateinterval, updateql)
#mainloop = GObject.MainLoop()
#mainloop.run()
#If the 3-line commented block above worked as expected, the remainder of this script would be unnecessary. Unfortunately, it doesn't.
import signal
def alarmhandler(signum, frame):
raise Exception('Alarm has rung')
signal.signal(signal.SIGALRM, alarmhandler)
mainloop = GObject.MainLoop()
while True:
try:
updateql()
signal.alarm(updateinterval)
mainloop.run()
except KeyboardInterrupt:
continue
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