Here's what I would do. I hope I did understand your question correctly. It's a workaround and perhaps not very elegant:
- create a random field, and then an AUTO_INCREMENT field ("ID") as the single field of a primary key, order by RND etc
- create a temporary table with MIN(ID) for each combination of Col1/2 (first, but randomly):
SELECT
MIN(ID) AS MIN_ID, Col1, Col2
FROM
table
GROUP BY
Col1, Col2
- add a second INT field to be the first_index
- update the table and set first_index to be the difference between the minimum value and the running value of the autoincremented field:
UPDATE
table t, temp_table tmp
SET
t.first_index = (t.ID - tmp.MIN_ID) + 1
WHERE
t.Col1=tmp.Col1 AND t.Col2=tmp.Col2
- optionally remove the random and ID field, and add a new PK with the three fields Col1/Col2/first_index (auto incremented) for following inserts
What is interesting about this situation can be solved using the MyISAM storage.
I answedred a question like this back in April 2012 : How can you have two auto-incremental columns in one table? You need to create one table whose sole purpose is the create sequences of work order for each site
CREATE TABLE site_workorder_seq
(
SiteID int not null,
SiteWorkorderNum int not null auto_increment,
PRIMARY KEY (SiteID,SiteWorkorderNum)
) ENGINE=MyISAM;
Here is a sample loading into this table:
mysql> DROP DATABASE david;
Query OK, 1 row affected (0.01 sec)
mysql> CREATE DATABASE david;
Query OK, 1 row affected (0.00 sec)
mysql> USE david
Database changed
mysql> CREATE TABLE site_workorder_seq
-> (
-> SiteID int not null,
-> SiteWorkorderNum int not null auto_increment,
-> PRIMARY KEY (SiteID,SiteWorkorderNum)
-> ) ENGINE=MyISAM;
Query OK, 0 rows affected (0.01 sec)
mysql> INSERT INTO site_workorder_seq (SiteID) VALUES
-> (1),(1),(2),(3),(3),(3),(3),(4),(4),(4),
-> (5),(5),(4),(2),(2),(2);
Query OK, 16 rows affected (0.00 sec)
Records: 16 Duplicates: 0 Warnings: 0
mysql> SELECT * FROM site_workorder_seq;
+--------+------------------+
| SiteID | SiteWorkorderNum |
+--------+------------------+
| 1 | 1 |
| 1 | 2 |
| 2 | 1 |
| 2 | 2 |
| 2 | 3 |
| 2 | 4 |
| 3 | 1 |
| 3 | 2 |
| 3 | 3 |
| 3 | 4 |
| 4 | 1 |
| 4 | 2 |
| 4 | 3 |
| 4 | 4 |
| 5 | 1 |
| 5 | 2 |
+--------+------------------+
16 rows in set (0.00 sec)
mysql>
Let's look at the the last WorkorderNum from each site
mysql> SELECT SiteID,MAX(SiteWorkorderNum) SiteWorkorderNum
-> FROM site_workorder_seq GROUP BY SiteID;
+--------+------------------+
| SiteID | SiteWorkorderNum |
+--------+------------------+
| 1 | 2 |
| 2 | 4 |
| 3 | 4 |
| 4 | 4 |
| 5 | 2 |
+--------+------------------+
5 rows in set (0.05 sec)
mysql>
Now, suppose you want to get the next SiteWorkorderNum for SiteID 3. You could do this:
INSERT INTO site_workorder_seq (SiteID) VALUES (3);
SELECT MAX(SiteWorkorderNum) INTO @nextworkordernum
FROM site_workorder_seq WHERE SiteID=3;
SELECT @nextworkordernum;
Let's run this and see what happens
mysql> INSERT INTO site_workorder_seq (SiteID) VALUES (3);
Query OK, 1 row affected (0.00 sec)
mysql> SELECT MAX(SiteWorkorderNum) INTO @nextworkordernum
-> FROM site_workorder_seq WHERE SiteID=3;
Query OK, 1 row affected (0.00 sec)
mysql> SELECT @nextworkordernum;
+-------------------+
| @nextworkordernum |
+-------------------+
| 5 |
+-------------------+
1 row in set (0.03 sec)
mysql> SELECT * FROM site_workorder_seq;
+--------+------------------+
| SiteID | SiteWorkorderNum |
+--------+------------------+
| 1 | 1 |
| 1 | 2 |
| 2 | 1 |
| 2 | 2 |
| 2 | 3 |
| 2 | 4 |
| 3 | 1 |
| 3 | 2 |
| 3 | 3 |
| 3 | 4 |
| 3 | 5 |
| 4 | 1 |
| 4 | 2 |
| 4 | 3 |
| 4 | 4 |
| 5 | 1 |
| 5 | 2 |
+--------+------------------+
17 rows in set (0.00 sec)
mysql> SELECT SiteID,MAX(SiteWorkorderNum) SiteWorkorderNum
-> FROM site_workorder_seq GROUP BY SiteID;
+--------+------------------+
| SiteID | SiteWorkorderNum |
+--------+------------------+
| 1 | 2 |
| 2 | 4 |
| 3 | 5 |
| 4 | 4 |
| 5 | 2 |
+--------+------------------+
5 rows in set (0.00 sec)
mysql>
As long as you use this one MyISAM apart from all InnoDB tables, you can generate workordernums per site to your hearts content.
Best Answer
You could implement the following solution.
Game "Table"
This table stores the auto-generated values of the (playing) Tables for the game:
Game "Players"
This table contains all the relevant Player data:
Game "Games" (Matches)
This table links the
tblPlayer
table with thetblTable
data.Creating a new table
When you create a new table in your game you just initialize a new ID by setting off the following statement:
This will create a new value (ID). You would have to store this value in your program code to use when assigning players to the table.