I've been researching this very question for some time, and I've come to the conclusion that while there are several so-called "solutions" offered in various places, none of them really fixes the problem or makes the symptoms go away. The best I've found is techniques that change when inactive memory is swapped, such as the use of the purge
command you referred to. I believe that MacLemon is correct that swapping can be disabled only in entirety and not selectively, and so disabling the swapping of inactive memory would in practice be equivalent to disabling virtual memory altogether—which could be a workable solution on a machine with really large amounts of RAM, but is impractical on machines with a low maximum RAM capacity, such as MacBooks or Minis.
The reason that none of the ad-hoc purging solutions make the situation significantly better is that there are really only two ways to force OS X to clear inactive memory: the purge
command, or forcing allocation of all free memory (and since I'm not certain what method purge
uses, these two may actually be more or less the same). purge
, as you mentioned, takes a non-trivial amount of time to complete. Allocating all free memory simply accelerates the process by which the contents of inactive memory would be swapped out naturally, and so still takes up the same large amount of system resources. The only advantage of either of these solutions is that they allow you to choose when the swapping occurs, so it can be done before you would be normally trying to allocate that memory to something else. Whether that is actually useful to you depends on several factors, so the simplest way to find out is to just try it.
I've been testing a few of the memory-clearing utilities out there, and I've found that for me, manually forcing inactive swap requires more active monitoring of memory levels than is practical while I'm actually working, and using a utility that automatically forces the swap when free memory drops below a certain threshold is no better than letting the OS do it on its own, as I still have no control over when the swapping will occur and my apps will SPOD. So while there is an app that will do exactly what your alternative question asks for, that doesn't actually make the situation any less painful.
Until Apple's OS development team decides that the memory management system isn't working the way it's supposed to, and they figure out a way to make it work properly, the only real solution is to identify which apps are generating the most inactive memory and stop using them. In my situation, this has meant changing web browsers. I've been testing a variety of them, and Chrome is so far the one that seems to generate the least inactive memory, probably in part because every tab and every extension runs as a separate process, allowing the OS's native memory management to treat each one separately in terms of prioritizing swapping. Safari is the worst I've tried; starting with Safari 5.1, I could open a few tabs, do absolutely nothing, and watch the inactive memory rise rapidly in Activity Monitor—it would easily go from <1gb inactive to >3gb inactive within about five minutes, run the swap cycle, and then do the exact same thing. (Granted, memory that is doing nothing is exactly what makes it inactive in the first place, but it shouldn't create more inactive memory than was allocated active in the first place.) Safari 6 under Mountain Lion is a bit better, but not better enough to be worth switching back. Firefox, not being based on WebKit, ought to be better about this than either Safari or Chrome, but it has its own legacy of memory management problems, including a history of memory leaks, that make it no better in practice.
What would really fix the issue is if there was an option, likely a hidden option in the OS, telling the OS to simply dump the contents of inactive memory when needed instead of swapping its contents to disk. But I don't expect Apple to ever make such an option available.
Best Answer
I am not saying you are wrong, but the GPU memory is normally used for rendering the current laptop 2D display, and then for the calculations for 3D display (games), and GPU acceleration (modern browsers). I've used, programmed various computers for many years, and yet to see an issue related to an application using to much GPU memory.
But ISTRC MBP from 2010 onwards(?) have two GPU's the integrated (intel) and the discrete (NVIDIA GeForce 320M in mine). The MBP has good battery life due to when rendering text, images for the screen the low energy intel is used, but when game, videos are played and need more GPU processing is required the NVIDIA graphics chip is used. Maybe you have an issue with the NVIDIA graphics?
It's maybe more likely that it could be a 'wait' caused by an issue with the filesystem, hard drive, or maybe elsewhere. A failing hard drive will not report loads of activity when accessing a file that the hard drive controller takes extra long to read from.
It may help people to help you if you say how often it happens, whether the spinning beach ball appears, if it's a case of just taking a few moments to close windows, and then it wakes up again quickly or slowly?
Next time it happens try closing one application set of windows, say Chrome, and then wait (5 minutes) to see if that fixes it, and then the next try the other. As it's likely to be only one application that is the main issue, and you'll do best in trying to narrow it down.
I've MacBook that getting a little slow occasionally but it's not gotten to the point where I need to correct it.
Good Luck!