I had this same exact problem until 2 days ago followed the procedure outlined on this page: http://www.ipodrepublic.com/iphone/fixing-issue-other-files-iphone-memory/2010/03/31/ and it worked well. Re-created below. I haven't seen my Other size grow since.
Step 1: Turn of sync music in iTunes
When you have synced your iPhone and noticed that “other files” have taken up a lot of storage space on the iPhone, un-tick the “sync music” alternative in iTunes before un-connecting your iPhone.
Step 2: Install DiskAid software on computer/mac (Instead of using DiskAid (paid), I used iPhone Explorer (which is free.))
DiskAid is a neat little software that allows you transfer files to your iPhone, iPod Touch, or iPad, treating it as a USB drive. They offer a free trial of the software so no need to purchase it first time you have to use it at least.
Make sure your iPhone is connected with the USB when you open up DiskAid. When the program is running, at the bottom left corner it says “DiskAid folder”, click on the drop down list and choose “media folders”.
Step 3: Go into iTunes Control folder and then the Music folder
In DiskAid you will see an overview of all the folders and files on your iPhone. Go to the iTunes Control Folder and then the subfolder called Music. Under the Music folder you will likely see a lot of subfolders starting with “f”.
Step 4: Delete/remove all subfolders in Music
Delete all the subfolders under the Music folder. They include the files that are hogging your iPhone memory under “other files”.
Step 5: Open iTunes and sync your iPhone
With “music sync” still turned off in iTunes, sync your iPhone. This will remove all music files from your iPhone, but keep all other content. Don’t worry about this though, as in the next steps you will sync the music back onto your iPhone.
Step 6: Unplug iPhone and reboot it
Once the iPhone has finished syncing, unplug it and perform a reboot. The reboot is done by holding down the “power down” button at the top right at the same times as holding down the control button. Hold both of them until the iPhone has switched off and the Apple logo appears on the screen before releasing both buttons. This action will reboot your iPhone.
Step 7: Reconnect your iPhone to iTunes and recheck “sync music”
This will put your music back onto the iPhone, and you should not see any of the “other files” taking up any of the iPhone memory. Once the sync is complete your iPhone should be all sorted again.
If you still see “other files” taking up memory on your iPhone you have likely done something wrong or left out subfolders in step 4.
Also, delete the same type of sub-folders in the PWNTunes Itunes Control folder as well if you are jailbroken and have PWNTunes installed.
It is indeed more of an opinion question, but here's my 2¢ anyways. I've heard a lot of talk about it, and it's an important question. Before I continue, let me note, that I think after iOS 5, people will be even more likely to upgrade quickly because of OTA updates, and my guess is the absorption rate of iOS 6, for example, will be far greater then previous major releases. This said, chances are, by the time you release your app and iOS 6 comes out, iOS 5 will likely quickly take the back seat, possibly making iOS 4 even less popular (except for older devices).
One key area is the client base that you intend to go for. If, for example, you are building an app that would most appeal to kids in school, or other people that have a higher possibility of being given devices, it would be important to build for iOS 4. This is because my understanding is that many schools are picking up 1st gen iPad, and older iPod Touches, as well as older iPhones. These obviously will only run on iOS 4. I think that is the main thing that will keep iOS 4 on the pie chart - older models.
If you are building a game or something that may appeal more to people that are more technically savvy, it would probably be a much better choice to go with iOS 5. As for other "normal" apps for the general user, valuable resources such as ARC likely will make iOS 5 the better option. I haven't written an app (yet, hopefully), but from what I hear, ARC is hard to pass up, not to mention all the other APIs that you get.
Having talked to developers that still work with iOS 3 and 4, I hear that it is a royal pain, and you will have to expect to spend more time (and consequently money) in the developing stages of the app.
Personally, if I was to program an app, I'm confident I would do iOS 5. From what I hear, iOS 4 is left to people building apps for schools, for example, as well as apps that larger companies that have more cash to work with put out as they obviously want everyone to be able to use their app.
Here is another interesting thought while on those lines - instead of build for iOS 4, why not localize your application, and make it available in some other countries? This would be a way to reach a significant greater number of users.
Again, just my thoughts, but hopefully somewhat helpful.
Best Answer
I honestly don't see something blatantly different, but if you feel bad about it I suggest you tell Apple directly through this link
Besides that there is no other options in display to change the icon size it's either the "default" or "big".